black dress long sleeve Desdemona Hooded Long Sleeve Maxi Dress in Black
SKU: 25538554379
black dress long sleeve

black dress long sleeve Desdemona Hooded Long Sleeve Maxi Dress in Black

Sale price$22.12 Regular price$24.58
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Size: 4

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Description

black dress long sleeve Desdemona Hooded Long Sleeve Maxi Dress in BlackVampy glamour. Designed in our premium jersey fabrication thats super soft and stretchy, the Desdemona maxi dress features tight cut long sleeves and a hood. A bodycon design with draped bodice and low open back, this standout maxi dress is complete with a sexy thigh high split. Hooded design Plunge neckline with draped bodice Hidden zipper on reverse Bodycon design Low open back Thigh high split to the side Fully lined Maxi length, approx. 147 cm

Vampy glamour. Designed in our premium jersey fabrication that’s super soft and stretchy, the Desdemona maxi dress features tight cut long sleeves and a hood. A bodycon design with draped bodice and low open back, this standout maxi dress is complete with a sexy thigh-high split.

• Hooded design
• Plunge neckline with draped bodice
• Hidden zipper on reverse
• Bodycon design
• Low open back
• Thigh-high split to the side
• Fully lined
• Maxi length, approx. 147 cm based on a UK size 8
• Product code: 7653

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SKU: 25538554379

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Product Reviews
J
Justin Horner
Draper, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
New York, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Grantham, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Battle Creek, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Carnegie, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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